For the Drunken Master, there exists only a single cardinal rule: that
booze shall flow, freely and indefinitely. At first apathetic to the
Hellbourne threat, the Drunken Master lept to action when a wise sage
explained to him that should the Hellbourne overrrun Newerth, there
would be no more booze. Armed with expert combat techniques and fueled
by questionable substances, the Drunken Master embodies that which is
unpredictable and unyielding.
Hello everyone and welcome to my second guide, this time for Drunken Master, my favourite hero.
1. What is drunken master?
Drunken master is a physical damage carry, that can gank very well and is a very good choice for mid.
2. Pros and Cons
Pros:
-Great mobility
-Good survivability
-Good ganker
-Good mid hero
-Good laner
-Since his ultimate makes him immune to targeted spells and projectiles,
many heroes can't touch him with it activated (hence the name
Untouchable)
Cons:
-Requires farm to be effective
-Countered by armor
-Without your ultimate activated you are quite squishy, that is unless it's late game and you have Shrunken/Demonic/Behe Heart.
-Mana runs out fast
3. Abilities
Q - Lunge - Target an enemy to lunge at it,
hitting it with an Enhanced Attack, dealing 70 / 80 / 90 / 100% of
your Attack Damage + 35 / 50 / 65 / 80 and then spinning around it for
up to 1.5 seconds.
At the end of the spin, or upon using the ability again, you will deal
another Enhanced Attack and push the target 400 units away from you.
With 2 Drunk charges: Applies a 20 / 30 / 40 / 50% Movespeed Slow for 3 seconds
Strong ability, can be used to push enemies to your allies, or save your
allies by pushing an enemy away from them. BUT, it's not a good idea to
max this first, because your other two abilities are more important.
Will also apply a 20/30/40/50% slow if you have 2 Drunk charges.
Protip1: Always use Stagger(if you have atleast two drink charges) first
and then Lunge. Why? At level 5, you Stagger onto an enemy dealing 120
damage(that's assuming it's rank 3 ofcourse) and get the 50 Attack
Damage and Movement Speed buff. Throw in some auto attacks, Lunge twice and that's some insane damage. 2 Lunges = 140% Attack Damage + 70.
Range - 400
Cooldown - 14/12/10/8
W - Drink - Passively gives a Drunk charge every
4.5/4/3.5/3 seconds up to a max of 3/5/7/9 Drunk charges. On use,
channels for up to 2 seconds to gain 25 health per Drunk charge. If an
enemy hero within 500 distance dies, you gain 2/3/4/5 Drunk Charges.
Empowers your other abilities, heals you when you use it. There isn't really much to say.
Mana cost - 50 mana
Cooldown - 20 seconds
E - Stagger - Target a location to stagger there,
following pathing, and deal 40 / 80 / 120 / 160 Physical Damage at the
end of the movement. Deals 1,5x the damage to non-hero units. Disjoints
on use.
With 2 Drunk charges: Grants 30 / 40 / 50 / 60 Movement Speed and Attack Damage for 4 seconds.
Your farming tool. Deals mediocre damage(to non-hero units), escape on a
short cooldown that will also give MS and Attack Damage if you have 2
Drunk charges. Did I mention it also disjoints for big plays? Level 4
Stagger in combination with Ghost Marchers makes you very hard to catch.
Protip2: If you missed to block the creeps in mid lane, don't be afraid to Stagger, it's only 45 mana out of 260 at level 1.Protip3: Never block the Ranged Creep, let it go first so it dies and doesn't push the lane. That way you get lane control.
Cooldown - 9/8/7/6
Range - 300
Mana cost - 45/50/55/60
R - Untouchable - On use, the Drunken Master
becomes Untouchable, negating all enemy abilties targeted at him and
ability projectiles that touch him and gaining 25 / 50 / 75 Attack
Speed for 6 / 8 / 10 seconds.
With 2 Drunk charges: Additionally, reduces all damage taken by 20 / 30 / 40% for the duration
This ability is what makes Drunken Master counter so many heroes. It
gives you Attack Speed, negates all targeted abilities and projectiles.
It also reduces damage taken by a huge % if you have 2 Drunk charges.
4. Hero attributes
Main attribute: Strength
Strength 23 (+2.6)
Agility 17 (+1.6)
Intelligence 20 (+2.0)
Damage 54-59
Health 587
Mana 260
Armor 2.88
Move speed 300
Attack type: Melee (128)
5. Mid Matchups
You can play this hero in lane, but I prefer to play him in mid.
Heroes you want to face mid:
Devourer - He hooks you, Stagger away. You are in trouble? Lunge and
push him away then Stagger. Stagger with + Damage from Drunk Charges and
Lunge does more damage than his Rot + Hook combo. If you weren't
already dominating him, get Untouchable at level 6 and there is nothing
that he can do as it blocks Devour and Guttling Hook.
Pebbles - He has non existent Armor, meaning you will do alot of damage
with your Stagger + Lunge combo. Also Pebbles rarely get
Iron Buckler, so harass him.
Soulstealer - No escape mechanism, low armor. Prevent him from getting
creep kills, and when possible always harass him with Stagger + Auto
Attacks. Once you hit level 4, he is done for. But keep in mind, his
Demon Hands still do quite a lot of damage, so if you see 2 or more
allied creeps on low health, try to stay away.
Thunderbringer - Look Soulstealer
Wretched Hag - And yet again, low HP, low Armor. When she comes close
to harass you, use Stagger and then Auto Attacks. At level 4, what I
usually like to do is, Stagger > 1 or 2 Auto Attack(s), if she hasn't
pussied out at this point (blinked away) Lunge her back, predict the
blink and start running to infront of her, then Auto Attacks again and
Stagger her for the kill. You can Disjoint her Q with Stagger too.
Heroes that you will do ok agnaist:
Bubbles - Pretty much the same as Hag, though it's more difficult since
Bubbles has a better escape mechanism, can avoid damage from Stagger
if Take Cover is on auto, can stun you(at level 6) and can silence you.
Nomad - Nomad is one of those annoying melee heroes, that you should get a
Iron Buckler agnaist. His Harassment will be very annoying, get
Ring of the Teacher and
Ringmail (which builds into Sol's Buckler)
Rampage - Look Nomad. Always Ping/Write or say over Voice Chat if Rampage is missing from the lane
Magmus - Low armor, low hp and an escape mechanism. Sound similar to
Hag or Bubbles? Nope. When he kills one of your creeps with E, it will
do alot of damage to you, he has a invisibility ability (even though not
every Mid Magmus gets it) and the escape mechanism will stun if he did
it correctly.
Fayde - THE most annoying melee hero. Period. Drains your mana, stuns
you, has invisibility at level 6. Again, always call missing over Voice
Chat, write it or ping.
Monkey King - And yet another annoying melee hero. His combo will do
alot of damage to you, but so will yours. He will almost always get the
rune.
Gladiator - Gladiator's E works on denies, which is very annoying.
Other than that, he can't do anything to you except annoy you with
Flaggelation.
Dampeer - Ask for ganks. You may win your lane easily, but Dampeer can snowball very easily. Get
Vestments
Deadwood - Quite hard to deny creeps with his Hatchet + W combo. He can
also deny creeps easily. Deadwood is a tanky hero, so killing him will
be a hard job, especially when he has that ultimate. Get yours at level 6
- Barely any armor, stun prevents you from killing him unless you play
it big and sidestep it. Very annoying in the lane, like Chipper, get
Vestments ASAP after
Bottle and
Boots.
Silhouette - She does alot of damage with her harrassment with E and if
you go on her, Q and then E will demolish you. Other than that, squishy
as ****, she DOES have an escape mechanism but keep in mind she needs a
tree to use it. Level 4(or 3) you outdamage her.
Chipper-
Get Vestments after
Bottle and
Boots ASAP. Chipper has no escape mechanism either, but has a MSpeed
and ASpeed AoE Slow. He also isn't as squishy as the other Int Heroes.
His harrassment will be annoying, and you can't kill him, so your best
bet would be to call a gank from an ally. Get ultimate at level 6 here.
Heroes you dont want to face mid:
Kinesis - Kinesis just utterly destroys you. Trying to win mid agnaist
this hero is like trying to kill Kongor at level 1 with Witch Slayer.
It's not gonna happen.
Lord Salforis - Keeps you away from farming with his E, not to mention
it helps him regen the harass you put on him. If that wasn't enough, he
can spam W which costs very little mana and just heal it back up.
Arachna - Ask your team to gank, the harrassment Arachna dishes out is incredibly annoying and effective.
Gunblade - If you go into Stagger > Auto Attacks combo on him he
will outdamage you since he has that Shield, and his E would do much
more damage when you are close range.
Gauntlet - Damage Drain, his Q will deal insane amount of damage to you. Get ultimate at level 6.
Blood Hunter - Constantly casts Blood Frenzy on you, which silences you
so you can't use your abilities. It may increase your base damage, but
it's a DoT and he doesn't give a **** about your harrassment or Blood
Frenzy increased Auto Attacks, he will just heal it back up.
Heroes I should have included but I have never faced mid:
6. Skill Build -
1 - E
2 - Q
3 - E
4 - W
5 - E
6 - W or R Depending on the situation
7 - E
8 - W
9 - If I didn't get R at level 6, I get it here. Otherwise W
10 - W
11 - R
12 - Q
13 - Q
14 - Q
15 - Stats
16 - R
17-25 - Stats
I max out Stagger for reduced cooldown, more damage, even more damage
because of the buff and movement speed. You dont get ultimate early
because teamfights wont be happening then. Though you might wanna get it
at level 6 agnaist some heroes, such as Succubus, Deadwood or Witch
Slayer so they don't kill you.
7. Item build
Start -
Agnaist ranged heroes or
Agnaist melee heroes. You may add like, a
Health Potion or 2x
Minor Totems, but I prefer not to.
Laning -
(only if mid)
Core -
Luxury -
Some other items that are good - :dawn:
(though I personally never get HotbL)
Troll Items -
- For complete stomp games
- Killing Heroes in the spawning pool is fun.
- Codex
8. Worst Enemies
Dark Lady - 2.5 Second Silence everytime Q is activated... ugh...
Jeraziah - SOOOOL'S BLESSING!
Legionnaire -A 3 Second Taunt makes you food for the enemy team. Not to mention increased Armor from the Taunt. Even
Shrunken Head can't stop it from you being taunted.
Demonic Breastplate - Alot of Armor to the Hero who bought it and Armor Aura aswell.
Void Talisman - All of Drunken Master's damage is Physical.
Keeper of the Forest - YAAAAAAAAAAAAAAY Keeper buffed his entire team with extra Armor!
Null Stone - You can't use your Lunge on heroes with Null Stone
Plague Rider - Even though he can literally do nothing with DM's ultimate activated, he buffs his team with Armor.
9. A few good matches
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123186081 (this one is pretty funny)
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