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Monday, 16 April 2012


Skill Build
1 - Soulsteal
2 - Demon Hand
3 - Soulsteal
4 - Demon Hand
5 - Demon Hand
6 - Soulsteal
7 - Demon Hand
8 - Soulsteal
9 - Soul Burst
10 - Stats
11 - Soul Burst
12 - Stats
13 -Stats
14 - Stats
15 - Stats
16 - Soul Burst
17 - Dread
18 - Dread
19 - Dread
20 - Dread
21 - Stats+

Justification / Modifications:
Soulsteal early to rack up lasthit/deny damage. Demon Hand is useful from level 5+. Ulti is gotten at 9 since you usually won't gank before that level.

Starting Items:
2x Runes of the Blight, 2x Duck Boots, 2x Minor Totem

//Disclaimer: With the recent changes to Soulstealer's Ultimate it is debatable if Portal Key is still the way to go. Recently we see Soulstealer skip it and go for more dps oriented Items right away. I list both builds and recommend trying the new-school approach.

Bottle >> Steamboots

Instead of Steamboots you can also get Post Haste. I am a fan of rushing Post Haste on Soulstealer. You will get them as early as level 9, allowing you to teleport from lane to lane, farming it up with demon hand. Don't get them tho if you have 3 or more carries.

"Old-school Build":
Portal Key >> Shrunken Head >> Geometer's Bane >> Wingbow >> Frostwulf Skull

In some games you can get Geobane before Shrunken Head.

"New-school Build":

Geometer's Bane >> Frostwulf Skull >> Shrunken Head >> Wingbow

It is possible to get Shrunken earlier but Geobane and Skull provide excellent survivability already.

Roles: Carry, Initiator
Properties: Nuker, Pusher
Prefered Lane: Solo mid.
Difficulty: 4 - Hard (Nukes are a bit trick and the ultimate needs perfect positioning)
Farming capabilities: 5 - Excellent (A full creep wave for 150 mana. Fully stacked neutral camps for 225 Mana. Best farmer there is for early and mid game.)
Item dependancy: 4 - Heavy
- Early Game / Lane Control: 4 - Strong (Incredibly Strong Nukes for the low Manacost)
- Mid Game / Ganks: 4 - Strong (THE best farmer in midgame, powerful ult)
- Late Game / Team Fights: 4 - Strong (Solid carry due to his farm, very good pusher)

Noteable +/- and synergies:

+ good pusher
+ best farmer
+ good in every game phase

- From the point you reach level 7 until minute 35 you can kill a full creep wave with two Demon Hands. Use this a LOT to farm your items.
- When using your ultimate you have to stand as close as possible to your enemy. This is imperative! For maximum damage shroud/blink right on top of them.
- In early game use Demon Hand when your enemies get too close to the creeps. Demon Hand is in general a very good harassing spell if you can aim with it (practice is key).

- SS is a very strong mid. He has a slow start but "takes off" once he racks up some souls (last hits). Send a hero with High Base damage and/or good attack animation against him. Pebbles, Corrupted Disciple, etc.
- He is very voulnerable to ganks in mid. Low HP pool and no escape spells. Consider calling for ganks.
- Don't let him get rune control. If he can constantly refill his bottle he is very hard to deal with!
- As soon as he has Assassins Shround pick up Wards of Revelation and drop them as you push towers (this wins games).
- If you are low HP don't run away from him in a straight line.

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