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Sunday, 27 February 2011

Jeraziah (going to try him out)



Skill Build
1 - Protective Charm
2 - Inner Light
3 - Inner Light
4 - Protective Charm
5 - Inner Light
6 - Sol's Blessing
7 - Inner Light
8 - Protective Charm
9 - Protective Charm
10 - Righteous Aura
11 - Sol's Blessing
12 - Righteous Aura
13 - Righteous Aura
14 - Righteous Aura
15 - Stats
16 - Sol's Blessing
17 - Stats+


Justification / Modifications:
1 level of Charm is taken at level 1 for the ohshi- run away! moments for your lane (which will be fairly often). Inner Light is an amazing healnuke, and when used effectively from level 3 will destroy melee heroes. Charm can be left at level 1 initially to put points in your slow aura if you feel you can get away with it.
Starting Items:
Monkey Courier OR Wards of Sight, Runes of the Blight, Healing Potion, 4x Mana Potion
Core:
Chalice >> Ring of Sorcery >> Marchers >> Plated Greaves/Steamboots

You can also get a Guardian Ring to start with if you dont have to buy a Monkey or Wards. Plated Greaves are decent on him for the survivability and push potential with Inner Light nuke farming. Steamboots give you a bigger mana pool.
Chalice gives early-ish mana and Ring of Sorcery has been buffed further with Pickled Brain cos reductions. Get both as the more you can cast Inner Light and Protective Charm, the more useful you are.
Jereziah is actually a scaling mid-lategame support and as such, should only Ward if it is absolutely needed.
After Core:
- Nome's Wisdom - As of the re-alignment patch, is amazing on him again with the +50% mana regen. Consider highly.
- Tablet of Command - Works well with Jeraziah with mobility, mana pool and an interrupt. Consider highly.
- Barrier Idol - Competent holder of Barrier Idol in conjunction with Sol's Blessing.
Information:
Roles: Supporter, Counter-Initiator
Preferred Lane: Any. Decent solo mid.
Difficulty: 5/5 (placement of all skills makes or breaks the game)
Farming capabilities: 3/5 (Inner Light is a 360 True Damage nuke)
Item dependent? - Yes, needs his core to function.
Power:
- Early Game / Lane Control: 2/5 (Incredible healnuke, but really doesn't lane particularly well with anyone except Devourer unless mid)
- Mid Game / Ganks: 4/5 (Charm and Inner Light are very strong when maxed)
- Late Game / Team Fights: 5/5 (Best lategame support and game-changing ult)
30-Seconds-Guide:
- Perfect timing is required on both of your lategame skills to make the most of them. This is why Jeraziah is one of the hardest heroes to play.
- You are countered HARD by Electrician's Cleansing Shock and by Nullfire Blade.
- If laning versus melee heroes you can use the heal on a creep they are about to last hit for some nice damage.
- Do not understimate your farming power. Once you got Chalice and Ring of Sorcery you are able to spam the heal for gold.
Counters:
- Electrician's Cleansing Shock can remove Jeraziah's Protective Charm as well as Sol's Blessing. If a unit has both charm and blessing on him, one application of purge will remove both (and slow the enemy).
- Nullfire blade will remove Sol's Blessing AND Protective Charm. If there is a Jereziah in the game, someone should be rushing this item and upgrading it asap now that Purge charges on Nullfire stack. There is no excuse for not getting this. 14 seconds of Magic Immunity and Physical Immunity is too good to not go unchecked.
- His Inner Light is pure damage, it cannot be mitigated by Magic Armor but you can precisely calculate the damage it will do.

9 comments:

  1. Isn't that basically the Light Bringer in dota?

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  2. @sfxworks
    Never played dota enough to remember the names of a ll the heroes. but the DotA counterpart of this hero is Purist Thunderwrath the Omniknight.

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  3. Huge HoN fan here, following ^^
    Never been a fan of Jeraziah though :l

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