Search This Blog

Sunday, 25 March 2012


Skill Build
1 - Infernal Instability
2 - Grapple
3 - Infernal Instability
4 - Cripple
5 - Infernal Instability
6 - Gauntlet Blast
7 - Infernal Instability
8 - Cripple
9 - Cripple
10 - Cripple
11 - Gauntlet Blast
12 - Stats
13 - Stats
14 - Stats
15 - Stats
16 - Gauntlet Blast
17 - Stats+
23 - Grapple+

Justification / Modifications:
Infernal Instability is what makes or breaks Gauntlet in his current state. Grapple and Cripple are both very lackluster. While Cripple serves as an Anti-Carry tool Grappe is just inferior to stats except the first level. Grapple is very situational already and 1.5 sec silence is not enough to compensate for 6 stats.

Lane Starting Items:
Logger's Hatchet, Runes of the Blight, Healing Potion, 2x Minor Totem, Mana Potion

Bottle >> Marchers >> Power Supply >> Ghost Marchers >> Storm Spirit

Bottle and Power Supply for his mana hungry spells and low Mana pool. Ghost Marchers to close up once you activate Infernal Instability and finally Storm Spirit for more mana and as the ultimative ganking tool.
Throw a hero into the air, run up and hit him with everything you've got.

After Core:
Shrunken Head >> Daemonic Breastplate

Gauntlet loses efficiency as the game goes on and he is not able to truly carry. These items help him to stay alive in team fights to hopefully allow him more than one big punch.

Alternative Items:

Portal Key: You can get this in place of Storm Spirit. It serves the same purpose just without the Manareg attached to it. Its a matter of taste but I find that Storm Spirit gets the job done good enough.

Roles: Ganker
Properties: Nuker
, Anti-Carry
Prefered Lane: Long/Short
Difficulty: 3 - Medium
Farming capabilities: 4 - Good (Instability)
Item dependancy: 3 - Medium
- Early Game / Lane Control: 4 - Stong (Smack 'em)
- Mid Game / Ganks: 5 - Very Strong (Smack 'em some more)
- Late Game / Team Fights: 2 - Weak (Tickle 'em. No Teamfight presence.)

- Activating Instability when you use your Ultimate is a very strong combo for 400 Magic + 400 True damage!
- After using storm spirit run up to your target and smack him with instability. Then pound him and finish off with your Ulti (can be caculated precisely since its true damage). Save Grapple to cancel chanelling spells.
- Unfortunately you can't do anything else but this.
- Btw, i don't recommend using instability with grapple, as it is very easy to miss with that, wasting 2 spells.
- You can also use Instability defensively. When you have 3 Charges and activate it, it will ignore all slow effects, allowing you to escape.

- Any form of CC is good.
- Except for his initial burst, gauntlet won't do much. No need to worry much about him. He also loses power drasticly as the game goes to lategame.
- Try to keep him off your Carry.

No comments:

Post a Comment