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Tuesday, 6 March 2012


Skill Build
1 - Flick
2 - Cannonball
3 - Cannonball
4 - Flurry
5 -Cannonball
6 - Face Smash
7 -Cannonball
8 -Flurry
9 - Flurry
10 - Flurry
11 - Flick
12 - Flick
13 - Flick
14 - Face Smash
15 - Stats
16 - Face Smash
17 - Stats+

Justification / Modifications:
The reason you don't get Face Smash level 2 on level 11 is, that the duration doesn't increase, while the mana cost does. Face Smash is a disable not a nuke, so same duration for less Mana is to be prefered especially since you are pretty starved on mana anyways.

Starting Items:
Runes of the Blight, Healing Potion, Logger's Hatchet, 3x Minor Totem

(Bottle >>) Ghost Marchers >> Power Supply >> Shrunken Head

I usually get a bottle but it is not always needed. Make sure you get Ghost Marchers asap, the earlier the better. Once you have them it will be very hard for your enemies to dodge your flicks and kills start happening. Power Supply is core. In most of the games you will then work for a Shrunken Head. If you don't need one get Insanitatious.
Insanitarious allows you to kill any creep wave with 3 flurries and it makes your ulti so much stronger.

After Core:
(Insanitarious >>) Behemoth's Heart >> Portal Key >> Riftshards

If your farm doesn't go well get Insanitarious. The buildup is superb! If your farm is going decent you can skip Insanitarious and go for Heart directly. Behemoth's Heart will give you a big damage boost for your skills as it greatly increases your base damage. Portal Key for initiation or for blink-ult on their carry. Riftshard crits do happen during Face Smash. If you lack initiation get Key before Heart.

Alternative Items:
- Barbed Armor: Depending on your role this is the first item after your core.

I see so many pub players do this but please don't! Runed axe gives you a cleave but with insanitarious you will instagib creep waves with your flurry, you do absolutely not need Cleave! The flat damage bonus on Runed Axe does not further increase the damage of your skills eihter because it does not increase base damage (again, insanitarious does increase base damage) and if you only want it for the manareg simply get a Bottle and Power Supply.
Always get Insanitarious over Runed Axe for damage and farming!

Roles: Ganker, Semi-Carry
Properties: Pusher
Prefered Lane: Short
Difficulty: 4 - Hard
Farming capabilities: 4 - Good (Flurry)
Item dependancy: 4 - Heavy (Abilities scale with items)
- Early Game / Lane Control: 3 - Medium
- Mid Game / Ganks: 4 - Strong (Very strong midgame ganker)
- Late Game / Team Fights: 3 - Medium

- With the slow of level one flick you are not guaranteed to land your cannonball. Try to anticipate where the enemy is running or wait a second for him to start running before you cannonball.
- With level 3+ flick you are pretty much guaranteed to land cannonball if queued after flick.
- When ganking a lane use flick/cannonball on one hero then switch to the other hero and face smash him while your team mates finish off both heroes.
- Cannonball can be used as an escape skill. But don't use it to just "blink" away as you will be stunned after you land. Use it to jump up/down cliffs or into the forest where the enemy can't reach you.

- Stack Armor. ALL his damage is physical and thus subject to mitigation by Armor. Nome's Wisdom, Plated Greaves, etc work fine.
- If he is rushing A Shrunken Head consider building a Tablet of Command to interrupt his Face Smash. This is critical if he can disable your carry with it.

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